THE TEAM: Only six (6) players allowed on the field at any one time. There must be a minimum of two (2) members of either gender on the field at all times for the mixed competition. Scissors, Paper, Rock will who starts the half with possession for The Pull. Teams will swap sides at half time.

WINNING TEAM: The winner is the team with the greater number of points at the end of the game. A draw will be awarded if both teams have an equal amount of goals. For the competition ladder, the winning team receives 3 points, 1 point each for drawn game and no points for a loss.

DURATION OF THE GAME: The game is played as x2 18 min halves with a 2-minute break at half time.  

SUBSTITUTIONS: Unlimited substitutions are allowed at any time in the game.

THE FIELD: Playing field about the same length as a football field, but narrower (Usually about 60x35m). At each end of the playing field there is an end zone. Each team defends one endzone. They score a goal if one of their players catches the disc in the opposite end zone.

SUMMARY OF THE GAME:  The player with the disc is called the thrower. The thrower may not run with the disc. Instead they move the disc by passing to team-mates in any direction. The defensive team gets possession of the disc if an offensive team’s throw is not caught by a player of the same team. Then the defensive team becomes the offensive team and can try to score in the opposite end zone.

THE PULL: Each point starts with a throw-off from the goal line (“pull”). All players must remain in their end zone until the pull is thrown. After a goal is scored, play stops. The team that scored stays in that end zone and throws the pull and becomes the defensive team. So, teams change their direction of attack after each point. If the pull lands outside the playing field the thrower can either start play from the side line where the disc left the field.

INBOUND THROWS: You are allowed to throw the disc so that it flies outside the playing field and then comes back in, as long as it does not touch anything out-of-bounds and is caught inside the field. If the disc goes out-of-bounds, it is a turnover. It does not matter which team last touched the disc. Play continues from the spot where the disc left the field. You must remain in-bounds to catch the disc.

RUNNING WITH THE DISC: You are not allowed to run while you have possession of the disc (“travel”). After catching the disc while running, you must stop as quickly as possible. Once you stop, you must keep one foot still, but you are allowed to move the other foot: this is called pivoting.

THE 10 SECOND RULE: The thrower has 10 seconds to throw the disc. A defender can stand in front of you (remember: no contact!) and count aloud to ten in one second intervals. If the disc is still in your hand at the “t” of “ten”, the other team gets possession of the disc.

TURNOVERS: The defensive team takes possession of the disc (a “turnover”) if the offence fails to catch a pass, if they catch it out-of-bounds, or if it is intercepted or knocked down by a defensive player. Turnovers also occur when:

  • the marker reaches “ten” before the disc was thrown
  • the disc is handed from one player to another without being thrown
  • the thrower catches their own throw without the disc being touched by anyone else
  • the offensive team tries to catch the pull, but drops it

After an in-bounds turnover the other team may immediately resume play at the point where the disc was caught or stopped


  • Ultimate is a non-contact sport. Physical contact should always be avoided.
  • Contact that is dangerous or affects the outcome of the play is a Foul.
  • The thrower may not be defended by more than one player at the same time (“double team”).
  • The marker may not come closer than one disc diameter to the thrower (“disc space”).
  • The marker may not hit or grab the disc out of the hand of the thrower. They may however try to block the disc with their hands or feet after it is thrown.
  •  If opposing players catch the disc at the same time, the offensive player gets possession of the disc.
  • Players are not allowed to create shepherds, picks or screens to obstruct the path of defensive players (“pick”).

SCORING: You score a goal if you catch the disc in the endzone that you are attacking. If you are in the air, your first point of contact must be in the endzone. If your foot touches the goal line it is not a goal. After a goal, play stops and teams swap which end zone they are defending.

FAIRPLAY SYSTEM each league night you will have an Event Host onsite, but these guys are not official referees. Urban Rec is proud to be the only non-competitive league which practices fair play, meaning you should be making your own calls on the game. The referee will be there to make the calls not made by individuals, keep time, and help guide the games within the game play rules. The Urban Rec Referee has the final say on any issue that cannot be self-resolved.

SPORTSMANSHIP: if you are seen to be rude or not playing within the respect of the rules you will be asked to sub, and warned by one of our Rep’s if after two times you do not show your sportsmanship, you will be asked to leave the field, and an assessment will be made if you can play again. We do not tolerate idiots. Play fair.

Note that the above details are generic Ultimate Frisbee rules. The rules for each specific league may differ.